

I went into these games for the hack and slash, combo based brutality. I am sure I am going to upset some folks with this, but for me, the story in Devil May Cry always took a back seat to the gameplay. His wannabe Edgar Allan Poe routine gets old pretty fast, but luckily the story does not focus on him nearly as much as Nero and Dante. On top of his less than amazing combat, his character is an obnoxious caricature of the stereotypical goth kid in high school. Transitioning between Nero and Dante feels pretty fluid, with a lot of overlapping properties that the player can use to fight with, but playing as V is always a shock to the system. Since the game forces you to play as each character for their designated missions, the V missions can end up frustrating if you do not enjoy his particular playstyle. Trying to combo between your ranged and melee attacks stutters more often than not, and it feels like the game just credits your style meter for simply landing attacks, not for actually doing it with style. While Nero and Dante both feel like they have a good flow to their combat, and setting combos up is almost an artform to be mastered, V feels slow and clunky at times. Unfortunately, even with his neat new abilities, V ends up being by far the weakest of the three.

There is a demon bird, allowing for long range energy blasts, a shapeshifting panther for close range/melee combat and a giant shadow monster that can be summoned as his Devil Trigger ability that blasts everything in his path with no input from the player. V is virtually useless on his own, instead using 3 unique summoned familiars to fight for him. Nero is a much more mobile fighter, using an ever expanding arsenal of unique arms to traverse the battlespace and following up with Red Queen combos. Playing as Dante felt like riding an old bike, I remembered exactly what I was doing and he feels just as satisfying as ever.

If you have played the older Devil May Cry titles, you already know how Dante plays. Each of the three main characters have wildly different playstyles. You can choose to ignore style and brute force your way through the story, but there is much less fun in that.ĭevil May Cry 5 brings Dante and Nero together, while also introducing a third playable character, the mysterious stranger known only as “V”. Once again, hunting for the coveted SSS rank takes center stage and trumps all of the other objectives. Devil May Cry 5 ignores DMC and focuses on following up the four core games, in both story and style. 2013’s DMC was a bit divisive, with many fans upset because of various creative and story changes, as well as a bit of a simplified playstyle and combo system.
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Devil may cry 5 ps4 series#
The series has been around for nearly 20 years at this point, so fans are rooted in pretty firmly, and all had high expectations going into this launch. With four core games before this, as well as an offshoot/reboot/alternate universe game in the form of DMC from Ninja Theory, Devil May Cry 5 had a lot to live up to. When it comes to the stylish killing of demons, few games can live up to the standard set by the Devil May Cry games.
